« What do you want? (in future JavaFX posts :-) | Main | JavaFX with Passion! Puzzler #1 »

March 23, 2009

Comments

generic propecia

As usual, these astrophysics questions prove to be much more
challenging than they initially seem. I had been working on issues
close to this one, so I had got to believe that half the way was done,
but this field is so fascinatingly complex and spread out that every
question about it is a new beginning.

Canada Without Prescription

Java 3D meets JavaFX unbelievable people and I want to emphasize this blog Excellent my friends have lots of views in the comments that I feel great, keep in that way.

Jason

when will the JavaFX support #D Render?

August Lammersdorf

Jim,

fortunately, Java 3D is very well prepared for 3D rendering in lightweight environments (JavaFX, Swing), even if it still depends on the heavyweight Canvas3D. So, I would like to redirect your compliments also to those who implemented the basic off-screen rendering features (AutoOffScreenCanvas3D, JCanvas3D).

The just initiated 3D Java API JUniversal3D, a Java 3D fork of InteractiveMesh, will be independent of any GUI framework. This allows for instance to render directly into a JavaFX ImageView or into another future canvas node as well as to optimize the synchronization of the GPU accelerated 3D rendering and 2D drawing loops. Of course, there are still a lot of things to do. (JUniversal3D : http://forums.java.net/jive/thread.jspa?threadID=53913&tstart=135 )

No matter how JavaFX will implement 3D, Java provides it now.

Thanks and enjoy the Virtual Universe,

August Lammersdorf, InteractiveMesh

The comments to this entry are closed.

Categories